![]() The player is compelled to set things right with brave little Parin as his avatar. The world of monsters Parin encounters is memorable for its innocence, because the slight feeling of menace that pervades the adventure is decidedly out of place. Gurumin succeeds not in spite of its failure to embrace such mainstream elements, but because of it. It also would’ve been pretty dang stupid. Parin’s drill might have been replaced with a soul drainer and the simple sound of a Phantom bursting upon defeat could’ve been changed to the anguished howl of a beast headed for eternal damnation. The cartoon-styled Phantom creatures Parin fights could’ve been replaced by grotesque piles of bone and flesh. The little red-headed girl named Parin that serves as the protagonist could have been replaced with a buxom blonde named Bubbles who lost her armor and now must wear a bikini. Perhaps if Gurumin had taken some Western design sensibilities into consideration, it could’ve been a resounding commercial success. Beautiful, fun, deep and frequently rewarding, Gurumin: A Monstrous Adventure is the sort of game that in better times might have been a system seller but today runs the risk of drowning in a sea of sports sims and lifeless military shooters. ![]() The game feels like it was made just for Sony’s portable and you could even be excused for thinking that the inverse is true. Gurumin: A Monstrous Adventure might have been developed for the PC, but you’d never know it from playing the PSP version. With a drill, though, they represent the opportunity for exploration." With a sword, all the rock walls she encounters might have lacked any significance. It’s her sole offensive measure and one more reason Gurumin is so memorable. "Rather than rely on an obvious weapon like a sword or stick, Parin uses a drill. Gurumin: A Monstrous Adventure (PSP) review
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